Satellite Synchron
DARK 2

Satellite Synchron

  • Archetype:
  • Synchron

  • ATK:
  • 700

  • DEF:
  • 100

  • View:
  • 3898




If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 1, 2026
64± 6/ 100
Power Score
Intrinsic 61
Deck 64

Satellite Synchron — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 64 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Combo enabler

Why it scores here

Satellite Synchron earns its score as a cheap, searchable Level 2 Tuner that self-summons from the hand whenever a monster is Special Summoned from the GY, and can flex to Level 4 while a Warrior/Synchron/Stardust Synchro sits in the field or GY. Its 700 ATK earns nothing — the value is the free body and clean Tuner material it feeds into Synchron/Junk Synchro lines, confirmed by 400 decks (38.2% Synchron, 23.8% Junk) and ~85% co-occurrence with Tuning. It provides no interaction and needs GY setup to be live, and with zero recorded combos the ceiling is text-only inference, which keeps it in the low-to-mid 60s rather than higher.

Axis scores

Axis Score Evidence
Accessibility 68 Bears the 'Synchron' name so it is fetchable via Tuning (85.2% co-deck) and Junk Speeder lines, and self-summons from hand, but it is typically a 1-of needing a GY Special Summon to be live (observed).
Combo & Conversion 55 Text gives a free extender body with a Level 2-or-4 option, but combo data shows 0 appearances, so conversion is inferred from its Tuner role alone (inferred).
Resource Economy 50 Special Summoning itself from hand is card-neutral (one card from hand to field) with no draw, search, or GY refuel attached (verified).
Effect & Interaction 12 Neither effect disrupts, negates, or removes anything the opponent controls (verified).
Material Utility 78 Level 2 DARK Machine Tuner that can become Level 4 is premium Synchro material even if its effect is negated or its summon is stopped (verified).
Resilience & Flexibility 55 Both effects are soft once-per-turn and trigger-based, so it functions across turns only while GY Special Summons keep happening (verified).
Deck-Building Efficiency 62 A single searchable slot covers the extender role and copies past one are rare (279/400 decks run exactly one) (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: Compact splashable extender (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from hand triggered by any GY Special Summon (outside the Damage Step).
  • Flexible Tuner: stays Level 2 or becomes Level 4 while a Warrior/Synchron/Stardust Synchro is in field or GY.
  • Searchable through Tuning via the 'Synchron' name and supported by Junk Speeder/Junk Synchron lines.
  • Low deck cost — typically a 1-of flex slot rather than a required 3-of.
  • Remains a clean Level 2 DARK Machine Tuner material even when its effect is negated.

Weaknesses

  • No interaction with the opponent: no negation, removal, or disruption.
  • Dead without setup — the self-summon needs a monster already Special Summoned from the GY.
  • Both effects are hard-locked from the same copy (each once per turn).
  • Level change is conditional on a Warrior/Synchron/Stardust Synchro being in field or GY.
  • Zero recorded combo evidence, so its practical board output is only text-inferred.

Counters / choke points

  • Called by the Grave / D.D. Crow denying the GY Special Summon that triggers it.
  • Effect negation (Infinite Impermanence, Effect Veiler) — though it still serves as Tuner material.
  • Graveyard and hand disruption before the Synchro ladder starts.
  • Ash Blossom & Joyous Spring on the search/Summon that would set up the GY Summon.

Best use

Searchable Level 2 Tuner extender and flexible Synchro material. Decks: Synchron, Junk, Stardust, Crystron. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summon this card from hand when a monster(s) is Special Summoned from your GY (except Damage Step).; Card text: can become Level 4 while a Synchro with 'Warrior', 'Synchron', or 'Stardust' in its original name is in field or GY.; Card text: each effect is once per turn.; Card identity: Level 2 DARK Machine Tuner, 700 ATK / 100 DEF, Synchron archetype, legal in TCG/OCG/Master Duel.
  • Observed: 400 decks run it, all in the main deck, avg 1.36 copies (279 run 1, 98 run 2, 23 run 3).; 38.2% Synchron and 23.8% Junk archetype representation in the deck sample.; Top partners: Tuning 85.2%, Junk Synchron 85%, Junk Speeder 82.8%, Stardust Synchron 81.5%.; One guide mentions it under a 'other great options' section for a Synchron build.
  • Inferred: Its 'Synchron' name makes it a Tuning target, giving a practical search route.; Level 2/4 Tuner flexibility enables specific Synchro ladder levels in Synchron/Junk lines.; As a hand Special Summon it functions as an extender rather than a starter.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 400-deck sample only no recorded end-board outcomes or power index for builds containing it











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