DARK
2Satellite Synchron
Archetype:
Synchron
ATK:
700
DEF:
100
View:
3898
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
Satellite Synchron — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 64 · Meta: provisional
- Primary role: Extender · Secondary: Material body, Combo enabler
Why it scores here
Satellite Synchron earns its score as a cheap, searchable Level 2 Tuner that self-summons from the hand whenever a monster is Special Summoned from the GY, and can flex to Level 4 while a Warrior/Synchron/Stardust Synchro sits in the field or GY. Its 700 ATK earns nothing — the value is the free body and clean Tuner material it feeds into Synchron/Junk Synchro lines, confirmed by 400 decks (38.2% Synchron, 23.8% Junk) and ~85% co-occurrence with Tuning. It provides no interaction and needs GY setup to be live, and with zero recorded combos the ceiling is text-only inference, which keeps it in the low-to-mid 60s rather than higher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Bears the 'Synchron' name so it is fetchable via Tuning (85.2% co-deck) and Junk Speeder lines, and self-summons from hand, but it is typically a 1-of needing a GY Special Summon to be live (observed). |
| Combo & Conversion | 55 | Text gives a free extender body with a Level 2-or-4 option, but combo data shows 0 appearances, so conversion is inferred from its Tuner role alone (inferred). |
| Resource Economy | 50 | Special Summoning itself from hand is card-neutral (one card from hand to field) with no draw, search, or GY refuel attached (verified). |
| Effect & Interaction | 12 | Neither effect disrupts, negates, or removes anything the opponent controls (verified). |
| Material Utility | 78 | Level 2 DARK Machine Tuner that can become Level 4 is premium Synchro material even if its effect is negated or its summon is stopped (verified). |
| Resilience & Flexibility | 55 | Both effects are soft once-per-turn and trigger-based, so it functions across turns only while GY Special Summons keep happening (verified). |
| Deck-Building Efficiency | 62 | A single searchable slot covers the extender role and copies past one are rare (279/400 decks run exactly one) (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 61, Deck ≈ 64, Meta = provisional. Modifiers: Compact splashable extender (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free Special Summon from hand triggered by any GY Special Summon (outside the Damage Step).
- Flexible Tuner: stays Level 2 or becomes Level 4 while a Warrior/Synchron/Stardust Synchro is in field or GY.
- Searchable through Tuning via the 'Synchron' name and supported by Junk Speeder/Junk Synchron lines.
- Low deck cost — typically a 1-of flex slot rather than a required 3-of.
- Remains a clean Level 2 DARK Machine Tuner material even when its effect is negated.
Weaknesses
- No interaction with the opponent: no negation, removal, or disruption.
- Dead without setup — the self-summon needs a monster already Special Summoned from the GY.
- Both effects are hard-locked from the same copy (each once per turn).
- Level change is conditional on a Warrior/Synchron/Stardust Synchro being in field or GY.
- Zero recorded combo evidence, so its practical board output is only text-inferred.
Counters / choke points
- Called by the Grave / D.D. Crow denying the GY Special Summon that triggers it.
- Effect negation (Infinite Impermanence, Effect Veiler) — though it still serves as Tuner material.
- Graveyard and hand disruption before the Synchro ladder starts.
- Ash Blossom & Joyous Spring on the search/Summon that would set up the GY Summon.
Best use
Searchable Level 2 Tuner extender and flexible Synchro material. Decks: Synchron, Junk, Stardust, Crystron. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Special Summon this card from hand when a monster(s) is Special Summoned from your GY (except Damage Step).; Card text: can become Level 4 while a Synchro with 'Warrior', 'Synchron', or 'Stardust' in its original name is in field or GY.; Card text: each effect is once per turn.; Card identity: Level 2 DARK Machine Tuner, 700 ATK / 100 DEF, Synchron archetype, legal in TCG/OCG/Master Duel.
- Observed: 400 decks run it, all in the main deck, avg 1.36 copies (279 run 1, 98 run 2, 23 run 3).; 38.2% Synchron and 23.8% Junk archetype representation in the deck sample.; Top partners: Tuning 85.2%, Junk Synchron 85%, Junk Speeder 82.8%, Stardust Synchron 81.5%.; One guide mentions it under a 'other great options' section for a Synchron build.
- Inferred: Its 'Synchron' name makes it a Tuning target, giving a practical search route.; Level 2/4 Tuner flexibility enables specific Synchro ladder levels in Synchron/Junk lines.; As a hand Special Summon it functions as an extender rather than a starter.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from the 400-deck sample only no recorded end-board outcomes or power index for builds containing it






